Another World
An LBE VR game built in Unity. I worked on both creating and supporting the released version, including core logic, AI, balance, and team documentation.
- Role: Technical Game Designer
- Period: June 2019 — Apr 2020
- Project: LBE VR (location-based entertainment)
- Engine: Unity
Project Link
What I Did
- Built an LBE VR game in Unity.
- Worked with a Blueprint-like system in Unity (Canvas).
- Supported the released game and expanded existing gameplay logic.
- Tuned gameplay logic: weapon balance, monster balance, and player death settings.
- Fully configured monster AI and weapon behavior (4 weapon types).
- Worked with Plastic version control: handled merges and trained teammates.
- Prepared technical documentation for development.
- Created technical specs for programmers and level designers.
- Prepared reports on completed work.
Key Impact
- Aligned design tasks with technical implementation to ensure stable LBE VR support.
- Improved combat system predictability through detailed tuning of AI, weapons, and core game states.