RU
Back to main menu

Meltopia

A Windows / Steam project built with Unreal Engine 5.5. I worked as a Level Designer focused on procedural caves, room assets, voxel environments, and location integration into the production pipeline.

Technologies

Project Link

Main Contribution

Project Value

The work sat between level design and technical implementation: the goal was not only to build locations, but to keep the procedural room system varied, readable, and easy to validate in a demo map.