Uga Dooga
At Uga Dooga I combine multiple product roles: Project Manager / Producer, QA, Analyst, and Game Designer. My core focus is a stable release process, product metric growth, and data-driven game development.
- Role: Project Manager / Producer, QA, Analyst, Game Designer
- Period: July 2024 — Present
- Focus: product metric growth, release stability, and feature development
- Project Types: mobile casual, word games, mini-games, idle
What I Did
- Project Manager / Producer: planned and ran sprints, built release scope, decomposed tasks by priority, and synced team execution by timeline and risk.
- QA: performed functional and regression testing, validated critical pre-release scenarios, prioritized bug lists, and tracked fixes.
- Analyst: built hypotheses, launched and analyzed A/B tests, reviewed post-update metrics, and prepared recommendations for next iterations.
- Game Designer: researched and designed new mechanics, balanced systems, planned monetization, and maintained documentation.
- Research: collected, analyzed, and documented references across UX, visuals, progression, and competitor LiveOps practices.
Workflow
- 1. Discovery: analyzed current product issues, researched references, and formulated hypotheses.
- 2. Planning: prioritized tasks and prepared sprint and release plans in Jira.
- 3. Production: supported development, clarified requirements, and tracked statuses.
- 4. QA & Release: ran pre-release validation, captured critical bugs, and prepared the final release candidate.
- 5. Analytics: performed post-release analysis, reviewed A/B tests, and planned the next iteration.
Achievements and Impact
- Systematized the release cycle: transparent task structure, unified statuses, and quality control before publishing.
- Established a regular A/B testing process for gameplay and monetization hypotheses with analytical evaluation.
- Reduced feature alignment time through clear visual documentation and structured references.
- Maintained a balance between delivery speed and build quality through a disciplined QA approach.
Tools and Practices
- Analytics: SQL, Firebase, AppMetrica
- Production: Jira
- Documentation: migrated the company to visual documentation workflows in FigJam
- Game Design: maintained balance and monetization in Google Sheets
Games I Worked On
- Words in Word
- Word Catcher
- 2 3 4 Player Mini Games Party
- Find It All (Hidden Objects)
- Pocket Ships Tap Tycoon: Idle
- Pocket Farming Tycoon: Idle
- Block Puzzle: Bricks Blast
- Words of Cities Word Crossword
- Word Search World Traveler
- Words of Zen: Crossword
- Minesweeper GG
Some Google Play releases are listed under English titles.